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AR and VR in the classroom

  • Category
    Science & Technology
  • Published
    5th Mar, 2024

Context

Recent advancements in science and technology, particularly augmented reality (AR) and virtual reality (VR), are revolutionizing education by offering immersive learning experiences. These innovations, fostering problem-solving skills, are garnering attention for their transformative potential in both traditional and continuing education settings.

What is AR, VR?

  • Augmented reality (AR):In AR, the digital content is overlayed onto the real-world scenarios, and this provides an immersive experience of virtual objects in the real world.
    • For example, a teacher can use an AR app to demonstrate a volcanic eruption while teaching geography or geology or even to teach how volcanic eruptions can impact air routes. Such AR technologies promote active learning.
  • Virtual reality (VR):VR technology, on the other hand, offers a completely virtual environment.
    • For example, virtual field trips, foreign language acquisition or virtual laboratories. These technologies when adopted in educational domain offers an enhanced hands-on experience which were never witnessed within the traditional classroom.

Benefits of the technology

  • It enhances problem-solving skills in students. It also facilitates opportunities to think critically, collaborate with peers, and to develop innovative solutions.
  • Fostering immersive learning experiences: Traditional learning methods often struggle to capture the attention of today’s digital-native students. AR and VR technologies offer a solution by providing immersive learning experiences that cater to their learning styles.
  • Promoting collaborative learning: Collaboration is a vital skill in the modern workforce, and AR and VR technologies facilitate collaborative learning experiences within the classroom.

Challenges and considerations

  • Limited access to technology
  • Concerns about cost
  • The need for teacher training
  • Issues related to data privacy, digital citizenship, and screen time management

Verifying, please be patient.

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